Toned down screenshake effects, added a Screenshake Intensity option.
Added customisable keybinds in the options menu.
Reworked the Custom Games ui to be more intuitive.
Changed the layout of the main menu.
Added news / credits sections.
Added a spectator mode to custom games.
Balance Changes
Fixed a bug with Poison Canister that would cause it to do 50% more damage per player in game.
Fixed an issue with Poison Canister that would cause cloud hitboxes to consistently overlap, causing double damage in certain situations.
Increased Poison Canister damage by 70% to compensate.
Tweaked detonated Goo so that the hitbox matches the size of the cloud.
Reduced Rocket damage from 34 to 25.
Reduced Rocket splash radius by 20%.
Bubbles now always summons the largest size bubbles, on a 1.5sec cd.
Firestarter has been reworked to provide a shield for all damage dealt, but now decays over time and doesn’t increase the damage of Detonate.
Fire Boomerang has been removed from the game, replaced with Knockback. Knockback is a targetted explosion which knocks all Slimes away from the explosion. 10s cd.
Moved Smokescreen from Fire to Shadow, replacing Shadow Pulse.
Smokescreens slot has been filled with Fire Dash - Dash a short distance, exploding when you reach the destination for 10 damage. 3 Charges, 5 second recharge time.
Detonate has been reworked to deal double damage to stunned targets.
Stun Grenade has been replaced with Meteor - Launches yourself downwards towards the ground, exploding upon contact with a player or the ground for 5 damage and a 1.5 second stun.
Nerfed Claw damage from 34 to 25.
Shadow Passive has been changed to Trickster - all damage you deal applies a 1 second confuse.
Bug Fixes
Fixed a bug with the top bar which causes issues in certain team configurations.
Fixed a bug where you could throw Goo out of bounds and then teleport to it.