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Choose A Slime

Wind Slime Fire Slime Water Slime Earth Slime Ice Slime Shadow Slime Mech Slime Poison Slime


Wind

Wind Slime

The Wind slime uses its high mobility and long range attacks to destroy foes from a distance! Harness lightning and lasers with devastating power to defeat your opponents.

Abilities


  • Double Jump


    Wind Slime can double jump and glide with the space button. 0s CD.
  • Lightning


    Summons a cloud that fires 16 bolts of lightning around it when hit by Laser. Takes 0.2 seconds to prime. 8s CD.
  • Stun Dart


    Launches a high speed projectile. Does 5 damage and stuns enemies hit for 1.75s. Successful hits reset the cooldown on Electroball to 5 seconds. 10s CD.
  • Electro Ball


    Summons an electric ball that homes in on the closest enemy target and lasts 6 seconds. Does 20 dps to enemies stood in it. 45s CD.
  • Laser


    Fires a laser towards your mouse cursor after a 0.5s delay. Does 20 damage to all targets in the beam. 4s CD.
  • Dash


    Dashes towards your mouse cursor. 15s CD.

Tips

The cooldown on Lightning is shorter than its duration - if you line up 2 clouds in a laser, you can trigger them both at once for a hard to dodge attack!

Stun Dart into a point blank Electroball will usually kill, or severely injure an enemy. If you land a stun, consider dashing in close to land Electroball or Lightning damage. If you're too far away, follow the stun with a laser.

Take advantage of your high mobility to position yourself away from your opponents - you don't fight well in close range!

Fire

Fire Slime

Fire slime uses its devastating power to defeat its enemies. Get close and unleash a flurry of blows!

Abilities


  • Firestarter


    Casting a non-flamethrower spell resets the cooldown on your Fire Dash. 0s CD.
  • Falling Stars


    Launch yourself upwards a medium distance, then launches 3 projectiles towards your mouse cursor. Each projectile does 10 damage. 10s CD.
  • Meteor


    Launch yourself downwards until you collide with the ground or an enemy slime. Stuns any enemy in an aoe around you for 1.75s and does 5 damage. While you're a meteor, you're invunerable to damage. 10s CD.
  • Detonate


    After a delay of 0.75 seconds, 3 explosions spawn in a line towards your mouse cursor. Does 12 damage. Only one explosion can deal damage to each enemy. Deals double damage to stunned targets. 10s CD.
  • Flamethrower


    Summons 4 flamethrowers out of your slime in 4 directions for 1 second, doing 15 damage. 5s CD.
  • Fire Dash


    Dashes a short distance towards your mouse cursor. When you reach the end of the dash, you explode around you for 5 damage. 10s CD.

Tips

Fire is weak at long range - take advantage of your mobility to stay close to your opponents.

Use your Fire Dash to position yourself above opponents for a Meteor! This lets you get easy stuns to follow up with a Detonate.

Water

Water Slime

Water slime overwhelms its opponents with innumerable bubbles! Watch as your water engulfs the entire battlefield.

Abilities


  • Bubbles


    Periodically launch a bubble. Bubbles slowly move across the map towards enemies and deal 15 damage. Bubbles last 10 seconds. 2s CD.
  • Control Water


    All of your bubbles start moving towards your mouse. 5s CD.
  • Geyser


    Summons a geyser on the floor below your mouse cursor that launches players into the air upon contact. If there is no ground below your mouse cursor, a Geyser will not be created. Lasts 4 seconds. 12s CD.
  • Bubblestorm


    Pop all of your active bubbles to lock yourself in place for 2.5 seconds, becoming invulnerable for this time, and summoning large amounts of smaller bubbles in a spiral pattern around you. Smaller bubbles deal 8 damage. 50s CD.
  • Water Balloon


    Throw a water balloon that explodes on contact with either a player or the ground, dealing 20 damage in an AOE. Is effected by gravity. 3s CD.
  • Bubble Ring


    Summons a Bubble Ring. Jumping through a Bubble Ring will take you (or your allies) to the other Bubble Ring you have on the map. Lasts forever. You can have 2 Bubble Rings at once. 15s CD.

Tips

Water is weak till you have a large amount of bubbles up - in the early game while you're making your bubbles, try to stay away from confrontation.

Use your Waterspout to get out of tight situations or displace your enemy into approaching bubbles.

Water has low damage output when not near bubbles - try to force your opponents to navigate through them to get to you.

Earth

Earth Slime

Earth slime manipulates the battlefield to control its foes! Your enemies will have no choice but to go where you want them.

Abilities


  • Rampant Growth


    When you get hit by an ability that does 10 or more damage, spawn a flower on your location. When an enemy player gets close to the flower, after a brief delay, explode in an AoE for 15 damage. 0s CD.
  • Bombardment Plant


    Grows a Bombardment Plant from the floor below your mouse cursor. Lasts 5s and will fire seeds at enemy players every 0.75s, exploding on contact with ground or enemy players for 12 damage. Empower: Teleport to the plant. 15s CD.
  • Donald Trump


    Summons a wall from the ground below your mouse cursor. If there is no ground below your mouse cursor, a wall won't be created. Has 2 charges, and lasts 5 seconds. Empower: Restore all your Donald Trump charges after casting. 12s CD.
  • Fertilizer


    Empowers your next ability. 12s CD.
  • Seedometry


    Throw a seed in a straight line towards your cursor. Reactivate this ability to launch out vines at a right angle. Enemies hit take 20 damage. Empower: Fire 3 seeds instead of 1. 2.5s CD.
  • Rolling Stones


    Become immune and move with increased gravity and speed until you release the keybind or 3 seconds have elapsed. Enemies hit will take 10 damage. Moving alters the direction of the boulder. Empower: Roll faster, and stun targets hit for 1 second. 15s CD.

Tips

Earth has a lot of versatility - make sure to not just use your Empower on a single ability, as each of its empowers are good in different scenarios.

You can reactivate your Seedometry to block people off, forcing them to get hit by other abilities such as Bombardment Plant. This also works with your Donald Trump!

Ice

Ice Slime

Ice slime throws snowballs!

Abilities


  • Snowflakes


    Summon a snowflake on your location. Each Snowflake duplicates casts of your Snowball ability. Snowflakes last 10 seconds. 10s CD.
  • Encase


    Creates a hollow square of ice at your mouse cursor after a short delay. Lasts for 2.5 seconds. 10s CD.
  • Iceform


    Summons a platform of ice below you, allowing you to travel through the air for 3s. Reactivate to destroy the platform. 7s CD.
  • Snowstorm


    Summons 4 Blizzards in a line towards your mouse cursor. Blizzards last 7 seconds, slow enemies by 60% and deal 5 dps. 12s CD.
  • Snowball


    Throws a snowball towards your mouse cursor. Snowballs do 15 damage (plus 1 for every Snowflake you control) to enemies they hit and slow them by 30% for one second. Each successful Snowball hit spawns a Snowflake at the point of contact. 2s CD.
  • Ice Block


    Turn into an invunerable ice block until you release the button, for up to 3 seconds. You cannot move or cast abilities while in this state. 10s CD.

Tips

Encasing your opponent allows you to land Snowballs easier, or keep them in a Blizzard. If you can Encase them over a gap, you can make them fall to their death!

You can use Ice Block to pop opposing projectiles without taking damage.

Combining Iceform with an ability that increases your height such as Waters Geyser allows you to travel huge distances with ease!

Shadow

Shadow Slime

Shadow slime uses its superior mobility to get in close for massive damage!

Abilities


  • Trickster


    Taking damage grants you a 50% movement speed increase for 1 second. 0s CD.
  • Dark Portal


    Launch a projectile towards your mouse cursor. When it lands, spawns a portal for 3s. Reactivate to teleport to that portal. Cooldown starts from when you teleport. 6s CD.
  • Walk in Shadows


    Turn invisible for 3 seconds, spawning a clone of yourself which remains stationary. Casting an ability or taking damage removes the invisibility. 10s CD.
  • Darkring


    Summons a ring that grows over time around your character. When it reaches max size, or you press the button again, it locks to its current position and does 25 damage to anyone that passes through the ring. Cooldown starts from when it locks. 13s CD.
  • Claw


    Claws towards your mouse cursor for 25 damage. 3s CD.
  • Rewind


    Returns your position to where it was 4 seconds ago, and heals you for 66% of the damage you took in that time. You are immune to damage during the rewind. 20s CD.

Tips

Shadow can't deal damage from range. Use your mobility to get up close and Claw them!

If you get hit while invisible, you lose your invisibility, so be careful to not use it when you're about to be hit!

While you're invisible, your opponent will be trying to predict where you're going and aim spells in that direction - try use mindgames to fake them out and approach from an unexpected angle.

Try to think about where you were 4 seconds ago before using Rewind. It can be useful to heal back up after taking large amounts of damage, but rewinding into Bubbles isn't going to help!

You can teleport while channelling a Darkring - allowing you to position it where your opponents don't expect it!

Mechanical

Mech Slime

Mechanical Slime uses long range rockets to rain destruction from afar!

Abilities


  • Scrap


    Whenever a Landmine is detonated, it drops a piece of Scrap which you can pick up to heal yourself for 10 hp. 0s CD.
  • Energy Shield


    While stood inside the shield, all damage you take is redirected to the shield, up to a maximum of 100 damage. 12s CD.
  • Landmine


    Drops a landmine. Landmines explode on contact, stunning for 2 seconds and dealing 5 damage. 10s CD.
  • Toggle


    Switch your LMB between Rocket and Shotgun. 5s CD.
  • Rocket / Shotgun


    Rocket - Launches a rocket in a straight line, exploding for 20 damage on contact with players / ground. Shotgun - Launch a spread of bullets a short distance. Each bullet deals 3 damage. 2s CD.
  • Flight Mode


    While holding down the button, allows you to move in any direction unaffected by gravity for up to 3 seconds. You can't travel through one-way platforms in this mode. 10s CD.

Tips

You lack mobility compared to other Slimes, so if people are getting aggressive and in your face, defend yourself with Shotgun and Shield!

If you're under no major threat, poke from a distance with Rocket!

Poison

Shadow Slime

Poison slime deals damage over time - watch your opponents life slowly tick away!

Abilities


  • Poison


    Instead of dealing damage, your abilities apply stacks of Poison. A player affected by poison takes 1 damage per second over 10 seconds for each stack he has. Applying new stacks will refresh the duration. 0s CD.
  • Subtitution


    Press once to highlight a glob. Press again to swap places with that glob. 10s CD.
  • Whoosh


    Dash a fixed distance horizontally left or right over 0.5 seconds. You’re invulnerable while dashing, and any enemies you touch while dashing gain 1 stack of poison. 10s CD.
  • Recombobulate


    All your active blobs return to you, ignoring terrain. 15s CD.
  • Glob


    Throws a glob which applies poison to anything it passes through and sticks to terrain. Costs 8 hp to cast. If you run over a Glob, you absorb it to gain 8hp. 1.3s CD.
  • The Cloud


    Turn into a poison cloud, becoming invunerable but unable to cast abilities. Enemies that pass through you in this state gain one stack of poison. You gain 50% increased movement speed while in this state. 15s CD.

Tips

If you keep your Poison stacks up on an enemy slime, you can do massive damage!

If you position so your opponents are between you and your Globs, you can do massive damage when you pull them back to you.

Casting Glob too many times leaves you vunerable to dying while you're missing health - play it safe until you've restored some of it!

Use your invulnerabilities to destroy enemy projectiles and traps such as Bubble and Landmine!