Patch 0.5.0 - 11/02/2018



Features

  • Added options to disable tooltips and make the ability ui transparent.
  • Added shield remaining amount to the Mechanical Shield.
  • Improved Mechanical Shield damage detection with multiple players.
  • Added https to the website.
  • Added a random number generator to chat with /roll.
  • Made jumping from the edge of platforms and up/down hills more forgiving.
  • Made Immune display in the nametag like Stunned.
  • Improved Dark Portal visibility on darker maps.
  • Allowed you to see invisible teammates.
  • Improved Stun Dart model size to match the hitbox for higher visibility.
  • Improved Bubble syncing between clients.
  • Capped amount of characters in custom room names.
  • Improvements to the Emote interface plus 5 new emotes.
  • Large sections of solid terrain can no longer be dashed through.

Balance Changes

  • Firestarter shield is now capped to 50% of your current HP.
  • Reduced Fire Dash damage from 10 to 5.
  • Reduced Falling Stars damage from 15 to 10.
  • Meteor now stops you midair if you hit an enemy slime with it.
  • Earth has been fully redesigned - please see the Slimes page for more details.
  • Dash cooldown increased from 12 to 15 seconds.
  • Shadow is now Invulnerable during its Rewind animation.
  • Walk in Shadows now leaves behind a stationary clone of yourself which fades after 3 seconds.
  • Bubbles now always spawn heading towards your mouse cursor.
  • Increased Bubblestorm duration and delay before starting by 0.5 seconds.
  • Jellyfish is now Bubble Ring- Summons a Bubble Ring. Jumping through a Bubble Ring will take you (or your allies) to the other Bubble Ring you have on the map. Lasts forever. You can have 2 Bubble Rings at once. 14 second cooldown, 14 second teleport cooldown.
  • Water Balloon damage increased from 15 to 20.
  • Reduced Vial cd from 1.75 to 1.25 seconds.
  • Increased Vial cloud radius by 20%.
  • Increased Vial speed by 20%.
  • Iceform cooldown reduced from 8 seconds to 7.
  • Snowball damage increased from 14 to 15.
  • Snowflakes now no longer are created when hitting invulnerable targets.
  • Energy Shield HP increased from 50 to 100.
  • Energy Shield Cooldown increased from 10 to 12.

Bug Fixes

  • Fixed textures on the Blue Cave level.
  • Fixed spectate camera on the Mountain level.
  • Fixed a bug with sound effect volume on certain abilities.
  • Fixed a bug where sometimes cloud effects would carry on applying even after you left the area of effect.
  • Fixed a bug related to exiting the game.
  • Fixed a bug where Ice would be unable to cast Snowball for an entire game.
  • Fixed a bug where you’d fall through the floor in certain locations on the Blue Cave level.
  • Fixed a bug where Mechanicals Flight Mode could teleport you through certain terrain.
  • Fixed a bug in regards to name capitalisation when logging in.
  • Fixed tooltip errors on various abilities.
  • Fixed a bug where Fire Dash wasn’t doing damage.
  • Fixed a bug where Fire Dash was creating a shield even if it did no damage.
  • Fixed a bug where Whoosh invulnerability was lasting too long.
  • Fixed a bug where Laser hitboxes didn’t match the graphic.
  • Fixed a bug where player name wasn’t showing when Shadow came out of Invisibility due to being poisoned.
  • Fixed a bug where spectators had no way of exiting the spectated game.
  • Fixed a bug where you could get stuck in level boundaries.

Patch 0.4.9 - 25/10/2017



Features

  • Improved terrain hitboxes on Mountain level.

Balance Changes

  • Reduced the amounts of Shotgun bullets from 40 to 28.
  • Increased Poison Vial cooldown from 1.5s to 1.75s.
  • Minor increase to Laser hitbox.

Bug Fixes

  • Fixed a bug where certain accounts couldn't log in.

Patch 0.4.8 - 23/10/2017



Features

  • Performance improvements.
  • Added a new map.
  • Minor nerfs to the bot AI combo potential.
  • Changed position markers so they don’t display for invisible players.
  • Tweaked steam vents on the Ice map so that they launch you further but aren’t as tall.

Balance Changes

  • Reduced the range on Stun Dart.
  • Dark Portal cooldown reduced from 7 seconds to 6 seconds.
  • Darkring damage reduced from 28 to 25.

Bug Fixes

  • Fixed a bug where poison stacks were still displaying while invisible.
  • Fixed a bug where rating changes on the scoreboard was displayed incorrectly in Free for All games.
  • Fixed a bug where Boulders were falling through the floor on the Blue Cave map.
  • (Hopefully) Fixed a bug with the hitbox of Laser.

Patch 0.4.7.5 - 03/09/2017



Features

  • Added a new map.
  • Added steam vents to the Ice map to make it easier to traverse vertically.
  • Gardener passive now displays how many flowers you have and how many are available.

Balance Changes

  • Water Balloon damage is increased from 10 to 15.
  • Bubble damage is reduced from 15 to 10.
  • Bees damage reduced from 10 to 8.

Bug Fixes

  • Fixed a bug where Landmine was triggering twice.

Patch 0.4.7 - 28/08/2017



Features

  • Netcode improvements.
  • Performance improvements.
  • Gardener passive now displays how many flowers you have and how many are available.

Balance Changes

  • Glob now expands with every tick of poison damage.
  • Reduced Glob movement speed by 20%.

Patch 0.4.6 - 22/08/2017



Features

  • Added rating gains/losses to the scoreboard.
  • Added average damage dealt/taken to the profile page.
  • Players can no longer be poisoned while invulnerable.
  • Added extra tooltips.

Balance Changes

  • Earth passive is now Gardener - for every 50 damage you deal, you gain 1 extra max Flower.
  • Reduced Glob movement speed by 16%.
  • Bubbles - moved to passive. Bubble Shield removed.
  • Water Balloon moved to LMB, damage reduced from 29 to 10, cooldown reduced to 3 seconds.
  • New Water R ability - Bubblestorm - Pop all of your active bubbles to lock yourself in place for 2.5 seconds, becoming invulnerable for this time, and summoning large amounts of smaller bubbles in a spiral pattern around you. Smaller bubbles deal 8 damage.

Bug Fixes

  • Fixed a bug where if a spectator was the first person to join a game, it wouldn’t be added to match history.
  • Fixed a bug where Rating gains/losses were massively inflated.

Patch 0.4.5 - 19/08/2017



Features

  • Minor Graphical Improvements.
  • Player Rating has been added.
  • Changed profile button to open up a new browser window, allowing for expanded information.
  • Added extra tooltips.

Bug Fixes

  • Fixed a bug where the options menu would persist if you clicked log out.

Patch 0.4.4 - 15/08/2017



Features

  • Tutorial has been added.
  • Emotes have been added.
  • Minor Graphical Improvements.
  • Improved Stuck Detection Code.
  • Players slowed below their base movement speed now get a light blue sheen.
  • The amount of Snowflakes you have is now displayed.

Balance Changes

  • Shotgun distance reduced by 20%.
  • Whoosh cooldown increased from 6 to 8.
  • The Cloud movement speed increase decreased from 60% to 50%.
  • Glob movement speed increased by 50%.
  • The amount of time Glob remains active after sticking increased from 5 seconds to 10 seconds.
  • Glob cooldown reduced from 8 to 6.
  • Vial cooldown increased from 1 to 1.5 seconds.
  • Snowball now does 1 extra damage for each Snowflake you have.
  • Amount of Snowflakes you can have is now capped at 6.
  • Iceform now grants 25% increased movement speed for its duration.
  • Iceform cooldown increased from 6 to 8 seconds.
  • Flamethrower damage per tick reduced from 7 to 6.
  • Claw length increased by 10%.

Bug Fixes

  • Players can no longer be slowed while Invunerable.

Patch 0.4.3 - 12/08/2017



Features

  • Initial cooldown of spells on game start is increased from 0.5 seconds to 1 second.

Balance Changes

  • Increased Shotgun spread by 100%.
  • Increased Shotgun speed by 35%.
  • Energy Shield cooldown reduced from 12 to 10 seconds.
  • Electroball duration reduced from 8 seconds to 5 seconds.
  • Electroball speed increased from 6 to 7.
  • Lightning damage increased from 12 to 15.
  • Obliterate now instantly applies all remaining poison damage on any enemy with a poison stack, with an additional 25% added on. However, it no longer Stuns or heals.
  • If Obliterate kills the target, it refunds half of its cooldown.
  • Whoosh now travels slightly upwards but travels 10% less horizontal distance.
  • Poison Q is now Glob - throws a glob in a direction, slowing any enemies it hits for 2 seconds (also stunning for 1.5 second if they’re poisoned - stun can only be applied once per player per blob). Upon hitting ground, Glob stays in that position for 5 seconds.

Patch 0.4.2 - 08/08/2017



Features

  • Made Water Balloon easier to see.
  • Made Boulder easier to see.
  • Improved stuck detection.

Balance Changes

  • Increased distance travelled by Shotgun by 40%.
  • Reduced Rocket and Shotgun CD from 3 to 2 seconds.
  • Stun dart now reduces the cooldown of Electroball to 5 seconds rather than fully resetting it.
  • Reduced Stun Dart stun duration from 2s to 1.5s.
  • Poison Wheel now launches Vials in a circle around you every 0.2 seconds over 3.2 seconds. 30 second cooldown.
  • The Cloud now increases your movement speed by 60% rather than dashing to the closest poisoned target.

Bug Fixes

  • Fixed a bug where sometimes casting Lightning while in a Dash would cause the bolts to go in different directions.
  • Fixed a bug where Mech casting Toggle would change the icons of other players in the game.

Patch 0.4.1 - 03/07/2017



Features

  • Mini Mechanical ability rework

Balance Changes

  • Mechanical passive changed to Scrap - Every time a Landmine detonates, spawn a Scrap at that location which you can pick up to recover 10 hp.
  • Projectile Shield changed to Energy Shield - now prevents all damage taken by you and your teammates while inside the shield, up to a cap of 50. Lasts 3 seconds. Cooldown increased to 12 seconds.
  • The Big One changed to Toggle - Now switches LMB ability between Rockets and Shotgun. Shotgun: Launch a large spread of bullets a short distance in front of you. Each bullet does 3 damage.
  • Changed Fairy Ring so that allies can travel through it. Is no longer destroyed on use, but each Slime has a cooldown before it can entire portals again.

Bug Fixes

  • Fixed a bug where Mechanical Flight Mode could bug upwards through terrain.
  • Fixed a bug where Stun Dart was being influenced by terrain.

Patch 0.4.0 - 02/07/2017



Features

  • Improved ability to stand on walls as they grow.
  • Updated icons for Poison abilities.
  • Added in-lobby chat for custom games.
  • Added a graphic for amount of poison stacks.

Balance Changes

  • If you leave the center of Encase before it expires via dash / teleport, you’re now slowed by 40% for 2 seconds.

Bug Fixes

  • Fixed a bug where Donald Trump and Geyser would spawn in the air in certain locations.
  • Fixed a bug where leaving a custom game would leave you unable to enter the matchmaking queue.

Patch 0.3.9 - 31/07/2017



Features

  • Full Poison rework - see the Slimes page for more info.
  • Added ability to join public games by clicking the name of the room.
  • Added in-lobby chat for custom games.
  • Improved detection for Geyser and Donald Trump spawns.

Balance Changes

  • Increased Detonate cd from 5 to 10 seconds.
  • Reduced Detonate damage from 18 to 15.
  • Flamethrower damage per tick reduced from 8 to 7.
  • Electroball cooldown increased from 30 to 45 seconds.
  • Laser width reduced from 0.8 units to 0.6 units.
  • Laser damage increased from 17 to 20.
  • Iceform cooldown reduced from 9 to 6 seconds.

Bug Fixes

  • Fixed a bug where Firestarter would build up stacks on Invulnerable targets.
  • Fixed a bug where you could get stuck in terrain (again)
  • Fixed a bug where you could switch teams after the game starts (potentially putting all people on the same team)
  • Fixed a bug where shatter effects would move certain objects.
  • Fixed a bug where having 8 people in a custom game lobby would cause issues.
  • Fixed a bug where the options menu would remain open once joining a custom game.
  • Fixed a bug where Firestarter would build up stacks on Invulnerable targets.

Patch 0.3.8 - 25/07/2017



Balance Changes

  • Increased Fire Dash recharge time from 5 to 6 seconds.

Bug Fixes

  • Reverted slope physics changes due to unexpected side-effects, until a better solution is found.

Patch 0.3.7 - 19/07/2017



Features

  • Added markers for off-screen players, toggleable with the M button.
  • Improved Boulder graphic.
  • Improved idle state tracking.
  • Tweaked spawn locations on Ice map.

Bug Fixes

  • Fixed a bug with Laser aiming off course in certain positions / angles.
  • Fixed a bug with Laser where sometimes it wouldn’t expand to max hitbox size.
  • Fixed slopes so you don’t slide down them.
  • Fixed slopes so you can double jump off them as Wind.

Patch 0.3.6 - 11/07/2017



Balance Changes

  • Changed Falling Stars to fire 3 projectiles towards your mouse cursor instead of dropping bombs. Each projectile deals 15 damage.
  • Increased Firestarter decay speed by 25%.
  • Reduced Lighting damage from 15 to 12.
  • Stun Dart now resets your Electroball cooldown on a successful hit.
  • Increased movement speed of Flight Mode by 50%.
  • Increased minigun range by 50%.
  • Reduced Rocket damage from 25 to 20.

Features

  • Actually added a Quit Game button to the login screen.
  • Added private/public room toggles for the Custom Games screen, with a list of public rooms shown.

Patch 0.3.5 - 07/07/2017



Balance Changes

  • Vials now have a 0.2 second delay between each vial thrown.
  • Confuse is no longer a potential status effect from Vials.

Features

  • Added a Quit Game button to the login screen.
  • Added optional “half jumps”.
  • Added single player mode for custom games.
  • Tweaked Healthbars to make them more visible.

Bug Fixes

  • Fixed a bug with damage over time effects still registering the damage after the game ends.
  • Fixed a bug where people could get stuck in the level boundaries, and in some situations get fully out of bounds.
  • Fixed a bug where certain aim angles would cause Boulder to not choose a direction to roll.
  • Fixed a bug with the Laser hitbox.

Patch 0.3.4 - 06/07/2017



Balance Changes

  • Wind Laser increased in width by 60%. No longer roots in you in place during the animation.. Damage reduced from 34 to 17. Cooldown reduced from 5 seconds to 4 seconds.
  • Wind Dash cooldown increased from 8 seconds to 12 seconds.
  • Stun Dart cooldown increased from 5 seconds to 7 seconds.
  • You now fall slightly faster while gliding.
  • Fairy Ring cooldown increased from 10 seconds to 14 seconds.
  • Shadow passive (Trickster) now increases your movement speed by 50% for 1 second after taking damage.

Features

  • Made the mushrooms more obvious in graveyard.
  • Improved lighting in graveyard.
  • Increased floor hitbox on slimes so it’s less likely to fall off edges.
  • Logout button for switching servers / accounts implemented.
  • Name tags on slimes for better team display implemented in place of coloured slimes.
  • Respawns introduced in single player.
  • Changed the camera in spectate mode so it moves based on movement keybinds, not always WASD.

Patch 0.3.3 - 02/07/2017



Balance Changes

  • Trickster has been nerfed from 1 second to 0.5 seconds.

Features

  • Added Idle Animations.
  • Added a counter for number of players online.

Patch 0.3.2 - 20/06/2017



Features

  • Improved spectator mode.
  • Added new art for Mechanical and Poison slimes.

Bug Fixes

  • Fixed a bug where you could teleport into terrain and get stuck.
  • Fixed a bug where all other players disconnecting sometimes wouldn’t cause the game to end.

Patch 0.3.1 - 08/06/2017



Balance Changes

  • Replaced Knockback with a new Ability - Shooting Stars. Launch yourself upwards and drop 4 bombs which bounce around the map for 8 seconds. Each bomb does 15 damage in an aoe when colliding with a player (also detonating when the 8 seconds are up). 10s cd.
  • Meteor has been changed to make you invulnerable while travelling downwards.

Bug Fixes

  • Finally fixed bugs with getting stuck in terrain (maybe)
  • Fixed a bug with positioning of Donald Trump and Geyser when casting it over water.
  • Fixed a bug with the options menu remaining when entering a game through the custom games screen.

Patch 0.3.0 - 06/06/2017



Features

  • Added an in-game announcer voice.
  • Toned down screenshake effects, added a Screenshake Intensity option.
  • Added customisable keybinds in the options menu.
  • Reworked the Custom Games ui to be more intuitive.
  • Changed the layout of the main menu.
  • Added news / credits sections.
  • Added a spectator mode to custom games.

Balance Changes

  • Fixed a bug with Poison Canister that would cause it to do 50% more damage per player in game.
  • Fixed an issue with Poison Canister that would cause cloud hitboxes to consistently overlap, causing double damage in certain situations.
  • Increased Poison Canister damage by 70% to compensate.
  • Tweaked detonated Goo so that the hitbox matches the size of the cloud.
  • Reduced Rocket damage from 34 to 25.
  • Reduced Rocket splash radius by 20%.
  • Bubbles now always summons the largest size bubbles, on a 1.5sec cd.
  • Firestarter has been reworked to provide a shield for all damage dealt, but now decays over time and doesn’t increase the damage of Detonate.
  • Fire Boomerang has been removed from the game, replaced with Knockback. Knockback is a targetted explosion which knocks all Slimes away from the explosion. 10s cd.
  • Moved Smokescreen from Fire to Shadow, replacing Shadow Pulse.
  • Smokescreens slot has been filled with Fire Dash - Dash a short distance, exploding when you reach the destination for 10 damage. 3 Charges, 5 second recharge time.
  • Detonate has been reworked to deal double damage to stunned targets.
  • Stun Grenade has been replaced with Meteor - Launches yourself downwards towards the ground, exploding upon contact with a player or the ground for 5 damage and a 1.5 second stun.
  • Nerfed Claw damage from 34 to 25.
  • Shadow Passive has been changed to Trickster - all damage you deal applies a 1 second confuse.

Bug Fixes

  • Fixed a bug with the top bar which causes issues in certain team configurations.
  • Fixed a bug where you could throw Goo out of bounds and then teleport to it.

Patch 0.2.9 - 20/05/2017



Features

  • Added new Slime - Mechanical
  • Added new Slime - Poison
  • Added new Map - Graveyard
  • Improved Transitions
  • Improved Particle Effects
  • Improved UI
  • Added worldwide servers for better ping.

Balance Changes

  • Firestarter now provides a shield for the amount.
  • Increased Boomerang speed by 50%.
  • Increased hitbox of Boomerang by 20%.
  • Boomerang now is destroyed on collision with an enemy player, but teleports the player to the point of collision.
  • Increased Stun Grenade hitbox by 20%.
  • Reduced Detonate damage from 22 to 18.
  • Increased Flamethrower damage from 15 dps to 24 dps.
  • Increased Flamethrower hitbox by 10%.
  • Lowered Encase duration from 3 seconds to 2.5 seconds.
  • Lowered Snowball hitbox by 20%.
  • Reduced duration on bubbles from 15 to 10 seconds.
  • Increased Flower damage from 50 dps to 60 dps.
  • Added the ability to launch Boulders.
  • Reduced Bees damage from 12 to 10.
  • Reduced Boulder damage from 50 to 40 dps.
  • Added an initial Boulder damage of 15 on first hit.

Bug Fixes

  • Fixed a bug where Lightning was doing less damage permanently each time it hit.
  • Fixed a bug where Boulders were travelling through non-traversable terrain.
  • Fixed a few terrain hitbox issues.

Patch 0.2.8 - 23/03/2017



Features

  • More detailed tooltips in-game.

Balance Changes

  • Rewind now only heals for 75% of the damage you took in the last 4 seconds.
  • Darkring increased from 25 damage to 28 damage.
  • Darkring size increase speed increased by 1/8th.
  • Darkring max size increased by 20%.
  • Darkring cooldown increased from 11 seconds to 13 seconds.
  • Electroball lifetime reduced from 10 to 8 seconds.
  • Electroball movement speed increased by 20%.
  • Electroball cooldown reduced from 35 to 30 seconds.
  • Boulder damage increased from 50 dps to 60 dps.

Bug Fixes

  • Changed how damage over time effects are handled in regards to multiple players in the zone of damage. This has had the side effect of reducing the effective damage dealt by DoT effects, hence compensatory buffs also included in this patch.
  • Fixed a bug where joining a custom room that’d already started a game would cause issues.

Patch 0.2.7 - 15/03/2017



Features

  • New Icons
  • Added a red hue on more enemy abilities to make it easier to distinguish between enemy and ally.
  • Added custom rooms.

Balance Changes

  • Tweaked Lightning so it can’t one-shot someone at point blank. Each consecutive hit now does less damage (15 > 7 > 5 > 3 > 3 > 2 > 2 > 2 > 1).
  • Reduced Lightning CD from 10 to 8 seconds.
  • Reduced Electroball damage from 50 dps to 30 dps.
  • Reduced Electroball CD from 40s to 35s.
  • Increased size of Donald Trump by 20%.
  • Increased cooldown of Donald Trump from 5s to 6s.
  • Removed movespeed boost while invisible from Shadow.
  • Reduced Pulse damage from 10 to 5.
  • Reduced fire movespeed boost while invisible by 20%.
  • Increased Flamethrower damage from 6 dps to 15 dps.
  • Reduced Detonate damage from 28 to 22 damage.
  • Increased Stun Grenade stun duration from 1s to 1.5s.
  • Increased Stun Grenade cooldown from 5s to 7s.

Bug Fixes

  • Fixed a bug where Flamethrower was doing extra damage if you clicked the button multiple times in a short period.
  • Fixed a bug where Stun Grenade was doing too much damage.

Patch 0.2.6 - 09/03/2017



Features

  • Updated graphics for Ice and Shadow.
  • Updated graphics for Geyser and Donald Trump.
  • Added basic lighting.

Balance Changes

  • Reduced the duration on Geyser from 10s to 4s.
  • Increased Cooldown on Geyser from 10s to 12s
  • Reworked Water RMB to a new ability.
  • Water R damage changed from 34 to 29.
  • Shadow R changed to a new ability.
  • Shadow E reworked to a new ability.

Bug Fixes

  • Made some changes to now networking is handled to hopefully fix issues with some abilities showing the hit animation without doing damage.