Added options to disable tooltips and make the ability ui transparent.
Added shield remaining amount to the Mechanical Shield.
Improved Mechanical Shield damage detection with multiple players.
Added https to the website.
Added a random number generator to chat with /roll.
Made jumping from the edge of platforms and up/down hills more forgiving.
Made Immune display in the nametag like Stunned.
Improved Dark Portal visibility on darker maps.
Allowed you to see invisible teammates.
Improved Stun Dart model size to match the hitbox for higher visibility.
Improved Bubble syncing between clients.
Capped amount of characters in custom room names.
Improvements to the Emote interface plus 5 new emotes.
Large sections of solid terrain can no longer be dashed through.
Balance Changes
Firestarter shield is now capped to 50% of your current HP.
Reduced Fire Dash damage from 10 to 5.
Reduced Falling Stars damage from 15 to 10.
Meteor now stops you midair if you hit an enemy slime with it.
Earth has been fully redesigned - please see the Slimes page for more details.
Dash cooldown increased from 12 to 15 seconds.
Shadow is now Invulnerable during its Rewind animation.
Walk in Shadows now leaves behind a stationary clone of yourself which fades after 3 seconds.
Bubbles now always spawn heading towards your mouse cursor.
Increased Bubblestorm duration and delay before starting by 0.5 seconds.
Jellyfish is now Bubble Ring- Summons a Bubble Ring. Jumping through a Bubble Ring will take you (or your allies) to the other Bubble Ring you have on the map. Lasts forever. You can have 2 Bubble Rings at once. 14 second cooldown, 14 second teleport cooldown.
Water Balloon damage increased from 15 to 20.
Reduced Vial cd from 1.75 to 1.25 seconds.
Increased Vial cloud radius by 20%.
Increased Vial speed by 20%.
Iceform cooldown reduced from 8 seconds to 7.
Snowball damage increased from 14 to 15.
Snowflakes now no longer are created when hitting invulnerable targets.
Energy Shield HP increased from 50 to 100.
Energy Shield Cooldown increased from 10 to 12.
Bug Fixes
Fixed textures on the Blue Cave level.
Fixed spectate camera on the Mountain level.
Fixed a bug with sound effect volume on certain abilities.
Fixed a bug where sometimes cloud effects would carry on applying even after you left the area of effect.
Fixed a bug related to exiting the game.
Fixed a bug where Ice would be unable to cast Snowball for an entire game.
Fixed a bug where you’d fall through the floor in certain locations on the Blue Cave level.
Fixed a bug where Mechanicals Flight Mode could teleport you through certain terrain.
Fixed a bug in regards to name capitalisation when logging in.
Fixed tooltip errors on various abilities.
Fixed a bug where Fire Dash wasn’t doing damage.
Fixed a bug where Fire Dash was creating a shield even if it did no damage.
Fixed a bug where Whoosh invulnerability was lasting too long.
Fixed a bug where Laser hitboxes didn’t match the graphic.
Fixed a bug where player name wasn’t showing when Shadow came out of Invisibility due to being poisoned.
Fixed a bug where spectators had no way of exiting the spectated game.
Fixed a bug where you could get stuck in level boundaries.