Initial cooldown of spells on game start is increased from 0.5 seconds to 1 second.
Balance Changes
Increased Shotgun spread by 100%.
Increased Shotgun speed by 35%.
Energy Shield cooldown reduced from 12 to 10 seconds.
Electroball duration reduced from 8 seconds to 5 seconds.
Electroball speed increased from 6 to 7.
Lightning damage increased from 12 to 15.
Obliterate now instantly applies all remaining poison damage on any enemy with a poison stack, with an additional 25% added on. However, it no longer Stuns or heals.
If Obliterate kills the target, it refunds half of its cooldown.
Whoosh now travels slightly upwards but travels 10% less horizontal distance.
Poison Q is now Glob - throws a glob in a direction, slowing any enemies it hits for 2 seconds (also stunning for 1.5 second if they’re poisoned - stun can only be applied once per player per blob). Upon hitting ground, Glob stays in that position for 5 seconds.